Office of Naval Research
Grant #N000141010143
Grant #N000141310438

Poster
Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values

Gonzalez-Sanchez J., Chavez-Echeagaray M.E., Lin, L., Baydogan, M., Christopherson R., Gibson D., Atkinson R., and Burleson W. (2013). Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values. Proceedings of the 13th IEEE International Conference on Advanced Learning Technologies (ICALT). Beijing, China. July 2013. In Press. – See more at: http://javiergs.com/?p=2119#sthash.mRkYqiwU.dpuf    Abstract The ability […]

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Publication: The Gameplay Enjoyment Model

The article describes the revised and expanded version of the empirical Gameplay Enjoyment Model (GEM) and has been published in the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). This article also discusses educational game design and research opportunities related to the GEM components of Challenge, Companionship, Competition, Exploration, Fantasy, and Fidelity. Abstract To date, […]

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Publications: Gameplay Enjoyment and Learner Characteristics

ANGLE members Quick, Lin, and Atkinson have produced multiple publications on the topic of gameplay enjoyment, game design, and individual characteristics. This work has lead to the development of the Gameplay Enjoyment Model (GEM), which is being further developed by John M. Quick (you can read more about GEM at www.johnmquick.com). Information on the latest publications in […]

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Poster
Lost in the Dark: Emotion Adaption

Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., and Atkinson, R. 2012. Lost in the dark: emotion adaption. In Adjunct proc. of the 25th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 79-80. DOI=10.1145/2380296.2380331      Abstract Having environments that able to adjust […]

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Tutorial
Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors

ACM Conference on Human Factors in Computing Systems Austin, Texas, USA. May 2012 Tutorial. 2-session(s): May 9, 14:30-15:50 and May 9, 16:30-17:50 (Room 13B)    Contribution & Benefit This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and […]

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Presentation
Video Game Preferences and Personality in Undergraduate Students

On August 30, 2011, John M. Quick presented the results of his recent research on video games and personality at the EARLI 2011 conference in Exeter, UK. This presentation provided an overview of the game design and player type framework that originated from a fall 2010 survey of nearly 300 undergraduate students. The slides from the […]

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Paper
Affective Computing Meets Design Patterns: A Pattern-Based Model of A Multimodal Emotion Recognition Framework

Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Atkinson, R., and Burleson, W., “Affective Computing Meets Design Patterns: A Pattern-Based Model of A Multimodal Emotion Recognition Framework”, Proceedings of 16th European Conference on Pattern Languages of Programs (July 2011) In print.    Abstract The computer’s ability to recognize human affective state given physiological signals is gaining in popularity to […]

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Tutorial
How to Do Multimodal Detection of Affective States?

IEEE International Conference on Advanced Learning Technologies Athens, Georgia, USA. July 2011 Tutorial.     Abstract Considering that the human-element as crucial in designing and implementing interactive intelligent systems, this tutorial provides a description and hands-on demonstration on detection of affective states and a description of devices, methodologies and data processing, as well as their impact […]

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Paper
ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework

Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Atkinson, R., and Burleson, W., “ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework”, Proceedings of 9th Working IEEE/IFIP Conference on Software Architecture (June 2011).    Abstract The computer’s ability to recognize human emotional states given physiological signals is gaining in popularity to create empathetic systems such as learning […]

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Short Talk
Covert and Overt Measures of Engagement Within an Educational Multimedia Environment

8th Annual Games for Change Festival, New Yourk, NY, USA. June 2011. Short Talk Wednesday (June 22) — NYU Law School (40 Washington Square South), Greenberg Lounge. Abstract Within the social sciences there is a well-established base of research that has helped to shed light on the complexity of human social interactions. Recently, in the […]

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