Office of Naval Research
Grant #N000141010143
Grant #N000141310438

Tutorial
Multimodal Detection of Affective States: A Roadmap from Brain-Computer Interfaces, Face-Based Emotion Recognition, Eye Tracking and Other Sensors

ACM Conference on Human Factors in Computing Systems Austin, Texas, USA. May 2012 Tutorial. 2-session(s): May 9, 14:30-15:50 and May 9, 16:30-17:50 (Room 13B)    Contribution & Benefit This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and […]

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About
Social Media in Computer Science Education

Computer science education faces many obstacles.  Fewer students are writing both AP Computer Science exams, colleges and universities have graduated fewer computer science majors and there is significant underrepresentation of women and minorities at all levels of computer science.  The difficulties are in direct contrast with the significant increase in all AP exams written since […]

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Presentation
Video Game Preferences and Personality in Undergraduate Students

On August 30, 2011, John M. Quick presented the results of his recent research on video games and personality at the EARLI 2011 conference in Exeter, UK. This presentation provided an overview of the game design and player type framework that originated from a fall 2010 survey of nearly 300 undergraduate students. The slides from the […]

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About
Intelligent Tutoring Project

In the summer of 2010 the ANGLE Lab partnered with Mountain Pointe High School in the Tempe School District to design and administer a summer school Algebra program using math-based intelligent tutoring systems. The partnership was designed to allow ANGLE Lab on behalf of ONR to evaluate the effectiveness of three off-the-shelf math-based intelligent tutoring […]

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Paper
Evaluating Adaptive, Computer-Based Mathematics Tutoring Systems A Math Improvement and Feasibility Study

Abstract This study evaluated two off-the-shelf, adaptive and computer-based mathematics tutoring systems that teach algebra and other foundational math skills. Thirty high school algebra students that failed to pass algebra in the previous semester were randomly assigned in equal proportions to work with Carnegie Learning’s Cognitive Tutor or ALEKS algebra course product. Using the tutoring […]

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Paper
Affective Computing Meets Design Patterns: A Pattern-Based Model of A Multimodal Emotion Recognition Framework

Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Atkinson, R., and Burleson, W., “Affective Computing Meets Design Patterns: A Pattern-Based Model of A Multimodal Emotion Recognition Framework”, Proceedings of 16th European Conference on Pattern Languages of Programs (July 2011) In print.    Abstract The computer’s ability to recognize human affective state given physiological signals is gaining in popularity to […]

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Tutorial
How to Do Multimodal Detection of Affective States?

IEEE International Conference on Advanced Learning Technologies Athens, Georgia, USA. July 2011 Tutorial.     Abstract Considering that the human-element as crucial in designing and implementing interactive intelligent systems, this tutorial provides a description and hands-on demonstration on detection of affective states and a description of devices, methodologies and data processing, as well as their impact […]

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Paper
ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework

Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Atkinson, R., and Burleson, W., “ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework”, Proceedings of 9th Working IEEE/IFIP Conference on Software Architecture (June 2011).    Abstract The computer’s ability to recognize human emotional states given physiological signals is gaining in popularity to create empathetic systems such as learning […]

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Short Talk
Covert and Overt Measures of Engagement Within an Educational Multimedia Environment

8th Annual Games for Change Festival, New Yourk, NY, USA. June 2011. Short Talk Wednesday (June 22) — NYU Law School (40 Washington Square South), Greenberg Lounge. Abstract Within the social sciences there is a well-established base of research that has helped to shed light on the complexity of human social interactions. Recently, in the […]

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Presentations: Video Game Design and Learner Characteristics

During the 2010-2011 school year, LSRL member John M. Quick lead two research studies that sought to identify relationships between undergraduate learner characteristics and their enjoyment of video games. Information about video game feature preferences, play habits, and personality traits was collected from hundreds of undergraduate learners during the fall and spring semesters. These data […]

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