Abstract The purpose of this study was to investigate the relationships between gameplay enjoyment, gaming goal orientations, and individual characteristics. A total of 301 participants were surveyed and the data were analyzed using structural equation modeling. This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game design features that influence player enjoyment. Furthermore, […]
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This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios. Video Preview Abstract One important way for systems to adapt to their individual users is related to their ability to show empathy. Being empathetic […]
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Abstract Virtual worlds enable users’ interactions through avatars. Avatars embody individual characteristics from their owners and exhibit those characteristics outward to the community. Motivated by the role of avatars in interpersonal communication, we integrated a generic real-time multimodal affect recognition hub as an input within an online virtual world to make an avatar mirror its […]
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Gonzalez-Sanchez J., Chavez-Echeagaray M.E., Lin, L., Baydogan, M., Christopherson R., Gibson D., Atkinson R., and Burleson W. (2013). Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values. Proceedings of the 13th IEEE International Conference on Advanced Learning Technologies (ICALT). Beijing, China. July 2013. In Press. – See more at: http://javiergs.com/?p=2119#sthash.mRkYqiwU.dpuf Abstract The ability […]
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The latest publication from ANGLE is now available. The article, published in Computers in Human Behavior, describes the evaluation of two algebra intelligent tutoring systems in a remedial high school context. Download the article’s final draft post-print here: Sabo et al. – 2013 – Searching for the two sigma advantage Citation Sabo, K. E., Atkinson, R. K., Barrus, […]
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The article describes the revised and expanded version of the empirical Gameplay Enjoyment Model (GEM) and has been published in the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). This article also discusses educational game design and research opportunities related to the GEM components of Challenge, Companionship, Competition, Exploration, Fantasy, and Fidelity. Abstract To date, […]
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ANGLE members Denham, Quick, and Atkinson have recently published a book chapter and article on the topic of mobile learning. The book chapter discusses the current state of mobile technology usage in the fields of education and healthcare, while offering design guidelines and future directions for mobile applications in those industries. The article offers a […]
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ANGLE members Quick, Lin, and Atkinson have produced multiple publications on the topic of gameplay enjoyment, game design, and individual characteristics. This work has lead to the development of the Gameplay Enjoyment Model (GEM), which is being further developed by John M. Quick (you can read more about GEM at www.johnmquick.com). Information on the latest publications in […]
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Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., and Atkinson, R. 2012. Lost in the dark: emotion adaption. In Adjunct proc. of the 25th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 79-80. DOI=10.1145/2380296.2380331 Abstract Having environments that able to adjust […]
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ACM Conference on Human Factors in Computing Systems Austin, Texas, USA. May 2012 Tutorial. 2-session(s): May 9, 14:30-15:50 and May 9, 16:30-17:50 (Room 13B) Contribution & Benefit This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and […]
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