Lost in the Dark: Emotion Adaption
Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., and Atkinson, R. 2012. Lost in the dark: emotion adaption. In Adjunct proc. of the 25th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 79-80. DOI=10.1145/2380296.2380331
Having environments that able to adjust accordingly with the user has been sought in the last years particularly in the area of Human Computer Interfaces. Having environments able to recognize the user emotions and react in consequence has been of interest on the area of Affective Com-puting. This work presents a project — a video game, Lost in the Dark: Emotion Adaption, which goal is to use the user emotions to alter the gaming environment that he is playing in. To achieve this, an Emotiv (R) EPOC EEG headset, an interface that is capable of reading brain waves, facial expressions, and head motion was used. We focus particularly on reading user’s emotions, such as meditation, excitement, boredom, and frustration into the game, altering the lighting, music, doors, colors, and other ele-ments that would appeal to the user emotional state.
Trailer of the game