This challenge was led by three of our lab mates: Nikil Selvam and Emily Berk (both undergrad students) and Dan Shapera (PhD Candidate).
The challenge attracted about 70 students who participate in two different sessions working on teams. Participants included students from ASU Prep Polytechnic, as well as younger students from other schools participating in an informational visit; among them were sixteen current Quanta participants.
Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. AR can be displayed through mobile devices, projectors, and glasses such as Google Glass, which is a wearable computer with an optical head-mounted display created by Google. At the moment, Google Glasses display information in a smartphone-like hands-free format, that can communicate with the Internet via natural language voice commands.
We are interested in exploring novel ways in which Google Glasses and other AR eyewear can be used to support educational and training tasks. For instance, how can Google Glasses be used to teach students about archeology?
- MARV (Medical Augmentive Reality Vision)
- ARCH (Augmented Reality Combat Helmet)
- ARCAYD (Augmented Reality Concealed Assault Utility Detector)
- AR Printing
- Surgery Buddy
- Galactic Goggles
- GLEAR phones
- NEAR (Neural Emulation Augmented Reality)
ANGLE Lab Summary- Polytechnic