Office of Naval Research
Grant #N000141010143
Grant #N000141310438

Short Paper
Mobile Learning: Using Mobile Devices to Deliver Interactive Multimedia Instruction

Atkinson R., Denham A., Gonzalez Sanchez J., Christopherson R., Chavez Echeagaray M.E. “Mobile Learning: Using Mobile Devices to Deliver Interactive Multimedia Instruction”. Companion of the 41th Conference of Research and Development by Tecnologico de Monterrey (Monterrey, Nuevo Leon, Mexico, January 19 – 21, 2011). January 2011.

 

Summary

Developed by the Learning Science Research Lab at Arizona State University.

Principal Investigator: Dr. Robert Atkinson.
Researchers: M. Andre Denham, MSc. Javier Gonzalez Sanchez, M. Robert Christopherson, MSc. Maria Elena Chavez Echeagaray.

Mobile device ownership has seen an exponential growth throughout the world in the last decade. In light of this fact, instructional designers, both in private and public industry, are looking for ways to create and deliver instruction for mobile devices. They are motivated by the ability of mobile devices to deliver complex, high-quality, interactive, efficient, effective, and engaging instruction, to a large audience of users and the social implications of this.

Unfortunately research to empirically define the best use practices for developing instruction for mobile devices has not kept pace with the hardware and software improvements of mobile devices. Most instruction developed for mobile devices are developed using the guidelines and best practices defined through research on e-learning.
The purpose of this project is to begin the process of formulizing a framework for delivering interactive multi-media instruction through mobile devices. Through this project we are considering and discussing (1) The feasibility and utility of mobile learning as a platform for delivering complex, high-quality, interactive, efficient, effective, and multi-media instruction. (2) The need for the development of meaningful metrics in the domain of m-learning. (3) The design and development a proof-of-concept m-learning application, based on Apple technology (iOS platform). And, (4) forecasting the future trends in the field of m-learning.

As we move ahead, the findings from this project will have implications for higher education and K-12 educators as well. Both are looking for innovative ways to efficiently develop instruction that motivates and engages learners, but at the same time encourages the learning process in combination with the enhancement and enrichment of learner’s skills and meta-skills.

Slides

These are my slides for the short paper presentation, any comment is more than welcome.