The central focus of the Advancing Next Generation Learning Environments (ANGLE) Lab at ASU is to explore and innovate technologies designed to enhance interactive learning environments and ultimately improve student learning. Angle Lab’s Facebook Project from ASU Engineering on Vimeo.
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Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., and Atkinson, R. 2012. Lost in the dark: emotion adaption. In Adjunct proc. of the 25th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 79-80. DOI=10.1145/2380296.2380331 Abstract Having environments that able to adjust […]
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The fourth annual Virtual Worlds Best Practices in Education conference was held from Thursday, March 17, 2011 until Saturday, March 19, 2011. The VWBPE focuses on education and learning in virtual environments. The theme of this year is “You are Here”. The event covered over 20 sims in the virtual world of Second Life and […]
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Multimedia learning environments contain instruction that is presented in different representational formats (words and pictures) and processed in different sensory channels (auditory and visual) by the learner. Current consensus among educational researchers is that the design of multimedia learning materials should align with the learner’s cognitive processing resources in a way to prevent unnecessary processing […]
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PhD Student Educational Technology with AME concentration Mary Lou Fulton Teacher’s College Robert is a PhD student in Education Technology with a concentration in Arts, Media and Engineering. His interests are in Affective Computing, Animated Pedagogical Agents, Self-Regulated Learning, Effective Feedback, and Evaluation of Learning Through Psychophysiological expressions (i.e., eye movement, pupil […]
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Educational Technology Mary Lou Fulton Teacher’s College Stacey Schink Joseph is an Educational Technology doctoral and from the Mary Lou Fulton Teachers College. Her current areas of interest include test and scale construction for educational psychology constructs, physiological measures of affective learning states, usability testing for multimedia learning environments, as well as […]
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While in the Educational Technology doctoral program at Arizona State University, John M. Quick conducted research on video game enjoyment, player motivation, and individual characteristics. In the lab, he contributed to projects on mobile learning, mixed-reality embodied systems, and multimodal sensing of the user experience. To learn more about John, visit his website at johnmquick.com.
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