Office of Naval Research
Grant #N000141010143
Grant #N000141310438

Publication: The Gameplay Enjoyment Model

The article describes the revised and expanded version of the empirical Gameplay Enjoyment Model (GEM) and has been published in the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). This article also discusses educational game design and research opportunities related to the GEM components of Challenge, Companionship, Competition, Exploration, Fantasy, and Fidelity. Abstract To date, […]

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Publications: Gameplay Enjoyment and Learner Characteristics

ANGLE members Quick, Lin, and Atkinson have produced multiple publications on the topic of gameplay enjoyment, game design, and individual characteristics. This work has lead to the development of the Gameplay Enjoyment Model (GEM), which is being further developed by John M. Quick (you can read more about GEM at www.johnmquick.com). Information on the latest publications in […]

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Poster
Lost in the Dark: Emotion Adaption

Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., Chavez-Echeagaray, M.E., Christopherson, R., and Atkinson, R. 2012. Lost in the dark: emotion adaption. In Adjunct proc. of the 25th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 79-80. DOI=10.1145/2380296.2380331      Abstract Having environments that able to adjust […]

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Presentation
Video Game Preferences and Personality in Undergraduate Students

On August 30, 2011, John M. Quick presented the results of his recent research on video games and personality at the EARLI 2011 conference in Exeter, UK. This presentation provided an overview of the game design and player type framework that originated from a fall 2010 survey of nearly 300 undergraduate students. The slides from the […]

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Presentations: Video Game Design and Learner Characteristics

During the 2010-2011 school year, LSRL member John M. Quick lead two research studies that sought to identify relationships between undergraduate learner characteristics and their enjoyment of video games. Information about video game feature preferences, play habits, and personality traits was collected from hundreds of undergraduate learners during the fall and spring semesters. These data […]

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Denham, Andre

PhD Student | Research Assistant Educational Technology Mary Lou Fulton Teacher’s College       Andre is a PhD candidate in the Educational Technology program in the Mary Lou Fulton Teacher’s College at Arizona State University. His research interests lie in the use of mobile devices as instructional and performance support tools, informal learning through casual […]

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Lin, Lijia

Ph.D.  Educational Technology Mary Lour Fulton Teacher’s College       Lijia Lin (林立甲) earned his Ph.D in August 2011 from the Educational Technology program at Arizona State University. He is now an assistant professor in the School of Psychology & Cognitive Science at East China Normal University in Shanghai, China. His research interests include […]

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Quick, John M.

While in the Educational Technology doctoral program at Arizona State University, John M. Quick conducted research on video game enjoyment, player motivation, and individual characteristics. In the lab, he contributed to projects on mobile learning, mixed-reality embodied systems, and multimodal sensing of the user experience. To learn more about John, visit his website at johnmquick.com.

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Talarico, Lori

PhD Student Learning, Literacies, and Technologies Mary Lou Fulton Teacher’s College       Lori is a PhD Student in Learning, Literacies and Technologies. Her research interests like in the areas of Motivation, Writing and Literacy, Online and Blended Learning, and Games for Learning. Lori has 15 years experience teaching in K-12 and Higher Education. […]

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Sadauskas, John

PhD Educational Technology Mary Lou Fulton Teacher’s College     John earned a Ph.D. in Educational Technology with a concentration in Arts, Media and Engineering in Fall 2014. His doctoral thesis involved the design, development, and evaluation of a social media based prewriting application for high school students. During his doctoral program, he worked with […]

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