Office of Naval Research
Grant #N000141010143
Grant #N000141310438

Publication: The Gameplay Enjoyment Model

The article describes the revised and expanded version of the empirical Gameplay Enjoyment Model (GEM) and has been published in the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). This article also discusses educational game design and research opportunities related to the GEM components of Challenge, Companionship, Competition, Exploration, Fantasy, and Fidelity. Abstract To date, […]

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Publications: Gameplay Enjoyment and Learner Characteristics

ANGLE members Quick, Lin, and Atkinson have produced multiple publications on the topic of gameplay enjoyment, game design, and individual characteristics. This work has lead to the development of the Gameplay Enjoyment Model (GEM), which is being further developed by John M. Quick (you can read more about GEM at www.johnmquick.com). Information on the latest publications in […]

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Presentation
Video Game Preferences and Personality in Undergraduate Students

On August 30, 2011, John M. Quick presented the results of his recent research on video games and personality at the EARLI 2011 conference in Exeter, UK. This presentation provided an overview of the game design and player type framework that originated from a fall 2010 survey of nearly 300 undergraduate students. The slides from the […]

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Presentations: Video Game Design and Learner Characteristics

During the 2010-2011 school year, LSRL member John M. Quick lead two research studies that sought to identify relationships between undergraduate learner characteristics and their enjoyment of video games. Information about video game feature preferences, play habits, and personality traits was collected from hundreds of undergraduate learners during the fall and spring semesters. These data […]

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